What is GreenerAge?
The GreenerAge project aims to bring benefits to organisations, cities, regions, and ultimately citizens across Europe, through the impact of its results that will span across five countries and cultures and in six languages, with different citizen testimonials and perspectives.
Its main objectives are:
ENVIRONMENT AND CLIMATE CHANGE
DIGITAL SKILLS AND COMPETENCES
BRIDGING INTERCULTURAL, INTERGENERATIONAL DIVIDE
Increasing environmental skills of citizens 55+ through informal gamified learning strategies and tools, co-developing a compendium of knowledge and practices that promote changing behaviour and values necessary to achieve a carbon-neutral society.
Promote future sustainability and uptake of GreenerAge tools and materials, by developing a set of recommendations for adult trainers, policy makers and relevant organisations.
Broadening access to knowledge and user-friendly tools, co-developed with the target groups to create a step-change in environmental literacy via the usage of a new inclusive digital gamification platform.
Increasing capacity and inclusivity of adult educators to provide low-threshold and highly adaptable training of environmentally-friendly practices through the development of an inclusive gamified training toolkit adjustable to online, face to face and blended training, bridging the intergenerational digital and climate literacy divide.
Four project results will be successively elaborated during the project. Combined they form the complete interactive learning platform that will be available on its completion:
PR1: 55+ENVIRONMENT AND CLIMATE LITERACY COMPENDIUM
The consortium will co-develop an environment and climate change compendium and tools with experts and citizens, including interviews and testimonials across the five partner countries. Based on the inputs collected, we will create a concerted approach of environmental and digital literacy needs and gaps for adults 55+.
PR2: 55+DIGITAL GAMIFICATION LEARNING PLATFORM ‘GREENERAGE’
An inclusive and interactive (gamified) learning platform to enhance digital and environmental literacy will be developed. We will co-create with stakeholders a simple and attractive interface that combines the compendium, tools and training contents and proven gamification strategies to promote greener behaviours.
PR3: 55+ENVIRONMENT AND CLIMATE LITERACY TRAINER MANUAL
With the compendium and digital gaming platform being done, the consortium will develop a trainer manual with background knowledge and workshop concepts for the materials, as well as a guide for adult educators to allow for training sessions in presence and online.
PR4: GREENERAGE POLICY RECOMMENDATIONS
A set of policy recommendations will be addressed to the EU, relevant organisations, and local policy makers, with guidelines for action, background knowledge and further data for using the full training and learning toolkit at scale.